Play jungle Cho'Gath like a Feast-Smite timer champion: his best games are the ones where dragon, Herald, and Baron spawn while your R is ready, because the enemy jungler is forced to contest your burst instead of a normal 50/50
Use the start with W if they still have an answer rule: when a target still has dash or Flash and you are already in range, silence first, then land Q or walk-up Feast after the response window is gone
Feast stacks change Cho's real edge-to-edge spacing, so midgame kills often come from trusting your enlarged auto/E reach on pit lips, ramps, and river mouths where opponents think they are one step farther out than they really are
Use Feast on camps when the map is quiet and no meaningful fight or neutral spawn is close, especially while you are still collecting the free non-champion stacks. Once dragon, Herald, or Baron is the next real event, start treating R as part of your whole pick. If the timer is close enough that you might be asked to contest, stop spending it for convenience. The same rule applies in skirmishes: if a champion kill will immediately secure the fight or the objective, hold it for that instead of using it on a camp thirty seconds earlier. Most bad Cho Feast usage is not mechanical; it is spending the cooldown before the map asks the real question.
Whenever Cho'Gath kills a unit, he recovers Health and Mana. The values restored increase with Cho'Gath's level.
Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.
Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.
Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.
Devours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.