Üst
ÜstTreat Fury like your real lane resource and do not spend Q just to feel comfortable, because a full bar is what gives Tryndamere his crit threat, sustain pressure, and right to walk up in the first place
A lot of Tryndamere trading gets better if you auto first, step in enough for AA -> E to actually clip, and press W after the opponent has started turning away so the slow sticks during the retreat
Winning Tryndamere games stop being “top lane only” very quickly—proxy the wave when you can, take the nearby camp, use grubs to speed the bleed, and if you fall behind, go back to wave-plus-camp play until the map has to answer you again
Heal with Q when the health actually buys you something: surviving the next all-in, holding the wave where you want it, or staying on the map long enough to crash and reset. If the lane is calm and the next fight is about to happen, sitting on Fury is usually stronger than spending it for a small comfort heal, because the crit threat is what keeps people honest. A good rule is to ask whether the heal changes the next 10 seconds. If it does, use it. If it only makes your bar look nicer while removing your threat, keep the Fury and make them respect the walk-up.
Tryndamere gains Fury for each attack, critical strike, and killing blow he makes. Fury passively increases his Critical Strike Chance and can be consumed with his Bloodlust spell.
Tryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself.
Tryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Move Speed reduced.
Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.