Top Yasuo plays on the wave he is standing in, so do not E onto the enemy too early—dash through minions first, keep the champion mark for when it wins the trade, and leave yourself a rail out before the bruiser turns it into a long fight
When you are strong, do not erase your own threat by instantly clearing the side wave; a loaded wave with Q3, flash EQ, and live dashes is what makes Yasuo top oppressive, because the minions are part of his access pattern, not just farm
Treat R as a positioning choice before a damage button: do not take every knockup, and remember that ulting the airborne bruiser or tank is often correct if that landing spot lets you keep critting instead of dropping you somewhere your kit stops working
Ult when the knockup gives you a landing spot you can still play from. In practice, that usually means one of three things: the target dies on contact, the wave or nearby bodies let you keep dashing after you land, or Wind Wall can immediately cut the return damage. If none of those are true, let the airborne target go and keep moving. Top Yasuo gets punished hard for ulting just because the prompt appeared, especially in open river or after the wave is already gone. A bruiser or tank ult is often better than a carry ult if it keeps you in range to keep critting instead of dropping you into a dead end.
Yasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
Thrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.Steel Tempest is treated as a basic attack and scales with all the same things.
Creates a moving wall that blocks all enemy projectiles for 4 seconds.
Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount.Cannot be re-cast on the same enemy for a few seconds.If Steel Tempest is cast while dashing, it will strike as a circle.
Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.